Content Update

The new update has been submitted for review and should be released within 1 week. Below is the log of this update:

Added:

  • When choosing enchantment material cards, the game will auto select cards for you by pressing the “A” button. The total EXP of the selected cards will be no more than 10 plus the EXP required for enchanting the target card to its max level (Lvl.10 before Evolve or Lvl.20 after Evolve).
    The priority of the auto-selected enchantment materials cards is as below:
    1. Normal enchantment material cards (Turkey, Easter Egg, Mooncake, etc.)
    2. Lvl.0 3-Star cards
    3. Lvl.0 2-Star cards
    4. Lvl.0 1-Star cards
  • You can also auto select enchantment material runes. The principle is basically the same as auto select enchantment material cards.
  • After the update, Map 13 will be unlocked within 1 day, together with a new achievement of 3-star all the stages of Map 13.

 

Optimized:

  • The filter rules of target card and material card during Enchant and Evolve are separately saved.
  • By default, the cards will be listed by the order of their obtained time (from new to old).
  • The size of opponent pool in Free Match is increased from 200 to 2000.
  • The card detail page and Reward page in Mission can also be closed by pressing “A”.
  • The selected material cards will be reset when the target card is changed during Enchant.

Fixed:

  • Fixed a bug that in some case, the card cannot be composed when current scrap amount is exactly the same as the required amount.
  • Fixed a bug that when Enchant fails due to lack of Gold, the result still displays the data as if the Enchant succeeds.