Content Update

The new update has been published. You can now update manually or wait another one or two days for force update:

Added:

  • Clan system: now you can create or join a Clan. To contribute in a Clan will grant you Honor and Contribution, which can be used to exchange cards in Clan Store. To level up Clan tech can give buffs to Clan members. Besides, there will be Clan rewards in the upcoming Raider event in the next content update.

Optimized:

  • Optimized the visual effect in PVP battle scene
  • Optimized the BGM of home page and Dungeon
  • Optimized the animation of opening packs
  • Optimization for display on screen wider than 16:9

Fixed:

  • Fixed the bug that Merit cards and introduction text are not correctly displayed in Demon Invasion.

Content Update

The new update has been submitted for review and should be released within 1 day. Below is the log of this update:

Added:

  • Graphic effects: we have added a great deal of graphic effects to battle scenes, opening packs, enchantment and etc.
  • Achievement: a fun achievement about the new battle scenes.

Fixed:

  • Fixed the bug that card HP is not displayed correctly on some intefaces.
  • Other bug fixes.
battle start

Content Update

Update: The update will not be released until mid April.

 

The new update has been submitted for review and should be released within 1 week. Below is the log of this update:

Added:

  • Avatar: You can now use the icon of 5-Star cads of lvl.5+ as your avatar.

battle start

 

main menu

Optimized:

  • We have re-designed the game UI and some artworks.

battle

  • Button “A” and “B” can also be used to quit card/rune detail page now.
  • Optimized the color of Torment Mode map.
  • The card scrap icon is now easier to recognize.
  • Optimized the speedup mode in battles.

Fixed:

  • Fixed the bug that scraps which are only obtainable in Torment Mode also shows up in Normal Mode.
  • Fixed the bug of Torment Mode achievement issues.
  • Other bug fixes.

Content Update

The new update has been submitted for review and should be released within 1 week. Below is the log of this update:

Added:

  • Torment Mode: If you have 3-Starred all stages of a Map, you can now upgrade it to Torment Mode, which is more challenging and has greater rewards. Note that after upgrading you can no longer access the Normal Mode of the Map.
  • You can now setup your Defense Deck for PVP battles.
  • A Lucky index has been added to Tower, which will grow after battles in certain floors of certain Towers. Once it reaches the cap you’ll have a 100% chance to get a 5-Star card in Tower. Whenever a 5-Star card is dropped in Tower, the Lucky will be reset to 0.

Optimized:

  • The Reset button of Rage in Dungeon is now “LT” instead of “X”, in case some players unintentionally resetting Rage with Crystals.

Fixed:

  • Deck cannot be displayed properly on some screens.
  • Other bug fixes.

Content Update

The new update has been submitted for review and should be released within 1 week. Below is the log of this update:

Added:

  • When choosing enchantment material cards, the game will auto select cards for you by pressing the “A” button. The total EXP of the selected cards will be no more than 10 plus the EXP required for enchanting the target card to its max level (Lvl.10 before Evolve or Lvl.20 after Evolve).
    The priority of the auto-selected enchantment materials cards is as below:
    1. Normal enchantment material cards (Turkey, Easter Egg, Mooncake, etc.)
    2. Lvl.0 3-Star cards
    3. Lvl.0 2-Star cards
    4. Lvl.0 1-Star cards
  • You can also auto select enchantment material runes. The principle is basically the same as auto select enchantment material cards.
  • After the update, Map 13 will be unlocked within 1 day, together with a new achievement of 3-star all the stages of Map 13.

 

Optimized:

  • The filter rules of target card and material card during Enchant and Evolve are separately saved.
  • By default, the cards will be listed by the order of their obtained time (from new to old).
  • The size of opponent pool in Free Match is increased from 200 to 2000.
  • The card detail page and Reward page in Mission can also be closed by pressing “A”.
  • The selected material cards will be reset when the target card is changed during Enchant.

Fixed:

  • Fixed a bug that in some case, the card cannot be composed when current scrap amount is exactly the same as the required amount.
  • Fixed a bug that when Enchant fails due to lack of Gold, the result still displays the data as if the Enchant succeeds.

New Content Update

We have submitted the new update to Microsoft and it should be available to download next week. We’ll make another announcement when it’s released. Below is a log of this update:

Main Feature:

– Card Evolution: You can now Evolve a lvl.10 card using the same lvl.10 card as material. The level cap of the Evolved card will become 20. Meanwhile it will get a 4th skill which will unlock at lvl.15

– Shuffle Skill: After a card is Evolved, you can shuffle its 4th skill using the same card of any level as material (Universal Card can also be used). The new 4th skill will be a random one from the skill pool, varying from Rank D to Rank S according to the card’s Shuffle Times.

– Added some new achievements regarding the above features

 

Fix & Optimization:

– Since Microsoft doesn’t allow us to modify the rule of published achievements, we made the below compromises to the card collection achievements:

  1. Changed the description of achievement “Card Superior” (from collecting 200 cards to collecting 300 cards) and “Card Expert” (from collecting 300 cards to collecting 400 cards)
  2. Added achievement “Card Senior” (Collecting 200 cards)
  3. Your current record of the card amount you have collected will not be reset. After this update your card collection achievement should track more reasonable. The achievement tracker may not exactly match with the in-game Album stat, but you shall now obtain the achievements with less cards than they require

– Optimized Left Stick behavior at main menu

Mystery Tower

Sept 15th 2016 Content Updates

Update(2016.09.24): The update is under MS cert now. Hopefully it will pass the cert within 5 work days.

Update(2016.09.16): We are also eager to bring the new update to you but unfortunately the update didn’t pass the review of Xbox One team. We are working on solving the issues in order to release it. It may take another one or two weeks. Sorry for the delay!

 

Greetings LOA Adventurers!

After weeks of overtime working, we have eventually built the 2nd Content Update binary and submitted it to Xbox Cert team for review now. If it’s fast, we may launch the update before Sept 15th, 2016.

Below are the things we have fixed and added:

Fixed Issues:

  • Fixed: Daily Login III achievement cannot be completed.
  • Fixed: when a card is enhanced to the level at which a new skill should be unlocked, the skill won’t be displayed on the enhancement interface
  • Fixed: when Energy is insufficient, the popup notice indicates that Energy will recover every 10 minutes (actually Energy recovers every 2 minutes)
  • Fixed: Thieves’ displayed attack is lower than their actual attack
  • Fixed: game will stuck when resetting Tower without enough Crystals
  • Fixed: rune level is displayed as 0 when viewing rune details
  • Fixed: Thieves are still on the Mission interface after they escaped

Optimization:

  • Optimized: Added D-Pad support
  • Optimized: cards in a card set will not be listed when choosing enhancement materials now
  • Optimized: plot dialogue will only be displayed at the first battle of the stage
  • Optimized: Auto Battle is not available during the first battle of a stage now
  • Optimized: during the battle when a card is available for deploying it will be marked as green color instead of red
  • Optimized: rune details can be checked during the battle
  • Optimized: “Complaint” has been replaced with “Support” on the email interface (since we have heard players’ complaint about using this word)
  • Optimized: the button for accelerating during battle is now “LT”
  • Optimized: the confirm button after Exploring is now “X” instead of “A”, so you can Explore with a single button without switching between “X” and “A”; this can also avoid purchasing Energy by mistake.

Added Contents:

  • Added: Mystery Tower – it will be activated for 2 hours after all the other 8 Towers have been cleared. The opponents in Mystery Tower are more challenging and rewarding and you can get an extra card of 3-5 stars after clearing the tower.
  • Added: PVP – it’s not real-time PVP but you can challenge other players’ card set. With Rank Battle you can also get rewards with higher rank.
  • Added: New cards in Starter Pack, Magic Tickets, Crystal Pack, Maze Drop and Thieves Drops.

We are continue working on this game and make it better. We thank you for your support and we are open to any suggestion and criticisms. We love to talk with you and share our thoughts with you and we hope we can have a healthy conversation for the long term. Enjoy and Happy Labor Day!